Posts tagged WH40K

Y U NO WONDER!? (Forbidden Stars session)

During the Easter Holidays I had the chance to play this beautiful game once again. In it, you and up two three other people are trying to be the first to take control over four of your objectives through clever tactics, brutal cunning, cunning brutality, sheer force or some other way.

The game is a bit like a mix between Starcraft: the board game and Runewars but with a lot more Orks and 40k grim dark esthetic.

 

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In this game I took the mantel of the noble Eldar with the goal of finding lost artifacts and crush all opposing forces by massive amounts of fire power. Whilst I was lurking in the corner of the map and slowly building me a army of improbable size, the three other factions was duking it out on the battlefields. The Space Marines player was tearing through the Orks, by employing superior combat tactics (AKA combat cards), even though the green waves were greatly more numerous. However, the Orks wasn’t only receiving large losses in manpower, they were also dishing out some on the Chaos player, and all while me, the Eldar, built more ships.

As the fighting continued amongst the others I only participated in some small skirmishes and instead built myself beautiful cities and improved my combat gear and tactics (AKA combat cards). But to my despair, it seemed all my massing of armies was about to be for naught when the Space Marines got a golden opportunity to win the game by claiming a unprotected objective. As their ships was about to send down troops for a sure victory, the Chaos player probably made a deal with Tzeentch and Warp-blocked the Space Marines. I do believe also heard the Chaos player whisper “just as planned” when this happened. This turn of events gave me more time, time I desperately needed if I was to have any chance of winning this game.

Which I instead spent on building more stuff.

So of course the Space Marine player won the game, but I won the resource and production race, and in my book that is worth more than any objectives. I ushered in the Eldar race in to a new golden age of peace and prosperity whilst the others were pettily sacrificing their people to the machinations of war.

Also, I think there should be a way to win by having more resources than the others, like being able to build a wonder a lá Age of Empires style (AKA me being sad over losing the game).

 

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Sad Eldar is sad

Pics found: Here and here.

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Role-playing shenanigans

Role-playing is a group activity, it is a form of entertainment/enjoyment that steems from the “cooperation” of all participating individuals.

In a GURPS campaign set in the Warhammer 40.000 universe in which I was a player, this was not the case. The party, of four, did not cooperate, in fact it was hardly even a group, it was rather two groups, both of which hated the other (in character, not out of character). This kind of group problems would in most cases just lead to the group falling apart. But ours did prevail, until the shit hit the fan.

Why did this group prevail/not murder each other horribly? I might pretend that some reading this says or thinks.

Firstly: one half of the group was dependent on the other half, because their half, both in and outside of character knew almost nothing about the WH 40k universe. Because of this, the half which had knowledge could more or less tell the other ones what to do or else they would die. It’s kind of funny how most options/choices in WH 40k lead to your or someone else’s death… or just the death of everyone involved.

Secondly: the second reason, sort of, was that the half with little to no knowledge of the universe also was a tad out gunned/powered. They were powerful, one of them were a psychic with a power weapon and really strong armor, but the other half had very big guns, and was also people with higher social ranking. Therefore they couldn’t do what they wanted, since most of society saw them as trash.

So what happened in the end? Things fell apart. The half of the group with knowledge and power realized that especially one of the other party members couldn’t be trusted under any circumstances, unless they wanted a knife or gunshot in their back, which lead to precautions and plotting of ways to kill this character. However, that character acted first, but not before some precautions had been take, luckily.

I think I should shortly present the group before continuing this text. The party was two groups, the “wildling group” which consisted of a thief with serious gun slinging skills and a big ass warrior with psychic powers. Both their characters came from underdeveloped planets and knew nothing about the Imperium of man.

The other half, “the civilized group”, was a Imperial guard lieutenant/soldier and a tech priest. These two had a long running beef with the gunslinger since that character had disobeyed orders several times and acted like a true chaotic evil character.

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It wasn’t this bad… but not too far from it.

Both the tech priest and soldier had foreseen that the gunslinger would probably try to either kill them during their sleep and/or steal all of their stuff while they weren’t looking. Which gave birth to glorious booby-traps. The soldier set explosives all over her door and personal crate that would detonate if not dealt whit right, whilst the tech priest put a friggin Gatling gun pointing towards his door which would rain bullets on anyone entering the wrong way.

The last session of this campaign started with a bang. The gunslinger had tried to enter the soldier’s room to poison her, but luckily/unluckily the gunslinger survived. The gunslinger had even convinced the psychic warrior dude to help with the murder. The soldier found him holding a pillow outside her room, with the gunslinger bleeding from shrapnel and burn wounds. Her, the soldier should have just killed the gunslinger, if it weren’t for the fact that she thought she was only going to be robbed.

Anyhow, during the climax of the session a big battle was fought against overwhelming odds on a space ship. The party was being torn to pieces when the warrior psychic tipped the scale to the party’s side by letting a daemon posses him… which quickly became a even larger threat. All of the soldiers accompanying the party was ripped apart or burnt to cinders with psychic lightning. The gunslinger became mortally wounded but the soldier and tech priest managed to put the unholy creature down with a few well placed holy bolter rounds and prayers to the Omnisha (read: dial up-speak). After the bolters had strategically removed most of the torso of the now dead warrior, the soldier and tech priest started to head for the escape pods. This made the gunslinger mad since she was still alive and proceeded to shot the soldier in the back. Unlucky for the gunslinger, the shoot was not mortal and large parts of the gunslinger shortly thereafter disappeared from bolter rounds.

This party was dysfunctional from the very beginning, too dysfunctional in my opinion. In some RP groups, this situation could very well have been the end of their continued playing, with participants quitting the group. But luckily, our group survived this. It was interesting experiences, and to some degrees one that worked well with the setting, but I wouldn’t want to experience it again. Unless it was decided from the get go that we would be backstabbing each other. Even though the end result was pretty glorious, it was also from time to time very frustrating to play because you never knew if the other half of the party would cooperate or not. Moral of this story: don’t backstab and don’t be uncooperative.

Pic found here: https://s-media-cache-ak0.pinimg.com/736x/c0/e7/d2/c0e7d26a8d27052faef4a32288b4a253.jpg

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Warhammer 40k: Greenskins and toddlers

The Warhammer 40.000 universe is a very, very special place, a place where you will most likely die in a horrible manner. This universe is populated by a few different factions, which are all very extreme and kind of over the top (I think). We have the Imperium of man, which are crazy fascist and accuse everything that is different for heresy or being xeno (which ironically is also heresy). The factions are in some sense personifications of certain things. The Tyranids can be seen as the personification of over consumption and the sin of gluttony, since all they do is eat and hunger for more to eat.

Among all of these factions the orks are probably my favorites, because they lack a overarching goal (sort of). Orks in WH40K are savage barbarians, destroying civilization where ever they go. Like an unstoppable tide wildlings they plunder and burn all in their path, be it humans, eldars or even other orks. Orks could be likened to the Mongols, an unstoppable horde which brought destruction on Europe and Asia, nothing could stop them. In the WH40K canon it is said that if the orks ever united, they would become a unstoppable horde unlike anything ever seen. This is one aspect of the orks, but it’s not the one which I love.

What I love about them is that they are children; big, brutal, green, murderous children. What drives orks isn’t a greater goal, what drives them is joy. They are joy mongers. Most orks likes to fight, because a good fight is fun, they make war on other races (or themselves) just to get a good fight. But it isn’t just their simplemindedness.

All orks have weak psychic powers and if enough orks thinks that something is a certain way, than reality adjusts itself to their thinking. For example: Orks think that red things goes faster, therefore if they paint something red, it goes faster than it should.

They have the logic of children. Most of their weapons are just pieces of scrap hammered together, so that they look and sound dangerous. And since they believe it is dangerous, it becomes dangerous. The whole WH40K universe is their playground and they make up the rules as they go along, all in the name of fun. Just like children. If a child thinks broccoli is poisonous, than broccoli is poisonous (not really, but I hope you get my point). In a universe full of death, suffering and all around horribleness, the orks are a fresh breath with their quest for joy and childish shenanigans.

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