Archive for Trailers

Narrativity: LOL (leauge of legends) Ekko

I had planned to write this quite a while back, when this was a more recent event/news.

But I will do it now instead, since I now have the time to do it. So LOL released a new character called Ekko and had a trailer accompanying him (there was also a comic (which I think came later(at least I read it much later))). The trailer was very cool and all… but when it was done I just wondered “why?”. Let me explain myself, I am all for doing promotion for new characters in a game, heck, I love all the trailers that accompanied every new SSB4 character (SSB4 = Super Smash Brothers for Wii U/3DS).

But what strikes me as odd, is the amount of work to get a narrativ in to the trailer. It is a beautiful, excellent trailer and it tickles my interest. But it doesn’t make me want to play LoL, I want to finde out more about Ekko and his world (which is part of the LoL world i guess). Because that trailer presents a rich narrative for that character in just under 2:30 minutes while at the same time showing of game mechanics (at least I think it does, I don’t play LoL so I don’t know for sure if the trailer is representative of the character in-game). It creates questions, whose glasses/goggles are we shown in the beginning? What are the paintings on the wall? Why does Ekko want to protect the wall?

This are great foundations for a story and it hooks you in. Just during the trailer, we get to see Ekko go from cool and calm about this whole time rewinding stuff. Saying that people constantly wish for more time. Time to fix things in their lives since they wasted away the one they were given, not fix things, whilest he only need a few seconds to fix all his problems. But as we see during the trailer he gets beat up and needs to rewind time again and again to beat his foe. But what we also see during this pummeling of Ekko is that even though he has this god like ability, he can’t escape his past. He can move back in time, but the things that happens to his body is still felt, he is still hurt. So even though he could theoratically undo any mistakes, he will still feel the consequences of the ones he made. Which is then clearly shown at the end of the trailer when the wall is destroyed and the owner of the destroyed goggles are revaled (okey, they do show it before hand but this is the moment when you are supposed to realise it as a first time viewer). That no matter how much he tries to undo all of his mistakes, new ones will emerge. He beates the bad guy, but he memory wall is destroyed. He saves the memory wall but his friend is still dead. Ekko is a “typical” tragic hero. Even though he has the potential to save everyone he will never be able to do it, because ironically enough, there isn’t enough time. Which is shown in the comic and hinted at in the trailer.

So why this long rambling about a trailer for a game I don’t play? Because it saddens me. This is one of the best trailers I’ve seen in a very long time. I love it. It sparks my imagination, it reels me in to this characters destiny and tale. But I will never get to see the end of Ekko’s tale, because he is in a MOBA. So the trailer is, and it hurts me depply to say this, a waste of resources. Why go to this lenght with creating a narrative when none of it will be in the actual game? Why not do a trailer more like those used to introduce the SSB4 fighters? With those we only get a narrative that is contained with in the trailer. Whilst the trailer for Ekko shows a narrative that stretches far beyonde the trailer. The SSB4 trailers is a full meal in and of itself. The Ekko trailer is a full-course dinner where you are only treated the first course and get a glimpse of the second.

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