Archive for Rant?

Sumtjin ’bout Overwatch

This game is super nice and in some aspects all I wished for. Not only because it is very fun to play and looks amazing (even with my crappy graphics card). No, it is because it is cohesive, so incredibly cohesive. One glance and you can see that there is a unified vision behind its presentation.

As some of you who reads this might know, I have complained about DOTA 2 and LOL not having a cohesive style. Not that their art style is a scrambled mess, cause it isn’t, both their art styles and visual presentation are very cohesive. But the worlds they present aren’t. DOTA 2 just began as a mod of Warcraft 3 and later on they decided to create a story to it so it isn’t weird that they have everything from Greek gods, to internet trolls. LOL opts to use the little more cohesive world idea of having the heroes/champions being pulled from different dimensions to fight. Which to me is a bit cheap, but I can buy in to, it also allows the creators to make whatever they want, so kudos to them for that.

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However, with Overwatch I am seeing for almost the first time a Hero/Champion based game with a cohesive world vision that bleeds in to all the facets of the game. (Yes I am sure some other games have done this before (Tannhäuser for example) but I use this as an example because it’s big, popular and won’t be discontinued any time soon).

Why this excites me is because I am really looking forward to see what Blizzard will do with it. Will it they further the metaplot of the world later on? Maybe rework some of the old Heroes or give them new skins that reflect the story?

The story progression will probably mostly be delivered through comics and CG-trailers as they have up to this point, but even in game we get snippets of information about the cast. Will they down the road ad more “fluff/lore”-voice lines to heroes? I have no idea what Blizzard will do with this new amazing IP so I’m just giddy to be along for the ride.

Pic found here.

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Semi Random Blurt #04

It isn’t the size that matters, it’s the quality.

Now that I’ve gotten that out of my system let’s get serious. I’ve been thinking about the critique some games have gotten from the fact that their avarege play/completion time is short. Games that come to mind are “The Order 1886”, which was ridiculed for its 5 houres of play time. But I don’t really see the problem here. Why would should a game get a lower score just from being short? Well they don’t is the answere (I think at least (might be wrong)).

As I remember it, back in the middel of the 00s, many of the big action and FPS games that came out were often under 10 houres long. Most could be completed the same day you bought them. But as I also remember it, no one really seemed to point out this fact or care. So why did “everyone” go bananas when “The Order 1886” was only 5 hours? One of the reasons could be the price, that a game being sold for full price should at least be X hours long. But I don’t really think time has ever been the issue, it is rather the lack of enjoyment that is the problem. Had “The Order 1886″‘s 5 hours been mindblowingly good, no one would have cared, instead it would have been raised to the sky like Simba and been hailed as a beacon of light, that quality is always more important then quantity. However, we got neither and therfore everyone got pissed.

Rafiki_presenta_Simba

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Star Wars Episode VII: The Force Awakens

So me and a friend saw this film.

It was really good.

We had to eat a pizza to calm down.

Our words weren’t enough.

If you are reading this, stop that s*** and go watch Star Wars Episode VII: The Force Awakens.

There is finally more than three Star Wars movies.

R2D2 out of R2D2.

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Narrativity: LOL (leauge of legends) Ekko

I had planned to write this quite a while back, when this was a more recent event/news.

But I will do it now instead, since I now have the time to do it. So LOL released a new character called Ekko and had a trailer accompanying him (there was also a comic (which I think came later(at least I read it much later))). The trailer was very cool and all… but when it was done I just wondered “why?”. Let me explain myself, I am all for doing promotion for new characters in a game, heck, I love all the trailers that accompanied every new SSB4 character (SSB4 = Super Smash Brothers for Wii U/3DS).

But what strikes me as odd, is the amount of work to get a narrativ in to the trailer. It is a beautiful, excellent trailer and it tickles my interest. But it doesn’t make me want to play LoL, I want to finde out more about Ekko and his world (which is part of the LoL world i guess). Because that trailer presents a rich narrative for that character in just under 2:30 minutes while at the same time showing of game mechanics (at least I think it does, I don’t play LoL so I don’t know for sure if the trailer is representative of the character in-game). It creates questions, whose glasses/goggles are we shown in the beginning? What are the paintings on the wall? Why does Ekko want to protect the wall?

This are great foundations for a story and it hooks you in. Just during the trailer, we get to see Ekko go from cool and calm about this whole time rewinding stuff. Saying that people constantly wish for more time. Time to fix things in their lives since they wasted away the one they were given, not fix things, whilest he only need a few seconds to fix all his problems. But as we see during the trailer he gets beat up and needs to rewind time again and again to beat his foe. But what we also see during this pummeling of Ekko is that even though he has this god like ability, he can’t escape his past. He can move back in time, but the things that happens to his body is still felt, he is still hurt. So even though he could theoratically undo any mistakes, he will still feel the consequences of the ones he made. Which is then clearly shown at the end of the trailer when the wall is destroyed and the owner of the destroyed goggles are revaled (okey, they do show it before hand but this is the moment when you are supposed to realise it as a first time viewer). That no matter how much he tries to undo all of his mistakes, new ones will emerge. He beates the bad guy, but he memory wall is destroyed. He saves the memory wall but his friend is still dead. Ekko is a “typical” tragic hero. Even though he has the potential to save everyone he will never be able to do it, because ironically enough, there isn’t enough time. Which is shown in the comic and hinted at in the trailer.

So why this long rambling about a trailer for a game I don’t play? Because it saddens me. This is one of the best trailers I’ve seen in a very long time. I love it. It sparks my imagination, it reels me in to this characters destiny and tale. But I will never get to see the end of Ekko’s tale, because he is in a MOBA. So the trailer is, and it hurts me depply to say this, a waste of resources. Why go to this lenght with creating a narrative when none of it will be in the actual game? Why not do a trailer more like those used to introduce the SSB4 fighters? With those we only get a narrative that is contained with in the trailer. Whilst the trailer for Ekko shows a narrative that stretches far beyonde the trailer. The SSB4 trailers is a full meal in and of itself. The Ekko trailer is a full-course dinner where you are only treated the first course and get a glimpse of the second.

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Jupiter Ascending

The latest creation from the Wachowski siblings. So what did I thought of it. Meeh~

I was not bored while watching it, but I was indifferent. I would have been fine with watching it at home when it is released on DVD instead of watching at a cinema. So was everything bad about it. No, I would not say that and I am sure that some people will enjoy it a lot more than I did. For one, it has many niecly choregraphed action sequences, which you would expect from a Wachowski film. The aesthetic design of the space ships, space clothes and such was very enticing for the eye. Why I did not like it stems from the fact that our protagonist, or at least the main character Jupiter (played by Mila Kunis) was not needed through out most of the film. She could have just as easily been replaced by a rock or just been kidnapped like Princess Peach in the Super Mario games. It is true that the plot revolved around her being the rightfull heir of space things (do not want to spoile the specifics) but she was never allowed to act against the powers that threatend her. She has one moment near the ending when she is the person taking action against “the enemy”/antagonist, the rest of the time it is Channing Tatum’s character (which I cannot remember the name of) who does all the actions to defy and go against the antagonist. Yes, Jupiter is a damsel in distress, and a sexy lampost, which makes me so sad. Because I believe Mila Kunis is a good actor and that she could have made a great performance if her character was allowed some action. The character is just passive.

To me the movie would have been better if it had focused on Channing Tatum’s character and had the same plot. Or if they reworked the plot all together.

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