Role-playing shenanigans

Role-playing is a group activity, it is a form of entertainment/enjoyment that steems from the “cooperation” of all participating individuals.

In a GURPS campaign set in the Warhammer 40.000 universe in which I was a player, this was not the case. The party, of four, did not cooperate, in fact it was hardly even a group, it was rather two groups, both of which hated the other (in character, not out of character). This kind of group problems would in most cases just lead to the group falling apart. But ours did prevail, until the shit hit the fan.

Why did this group prevail/not murder each other horribly? I might pretend that some reading this says or thinks.

Firstly: one half of the group was dependent on the other half, because their half, both in and outside of character knew almost nothing about the WH 40k universe. Because of this, the half which had knowledge could more or less tell the other ones what to do or else they would die. It’s kind of funny how most options/choices in WH 40k lead to your or someone else’s death… or just the death of everyone involved.

Secondly: the second reason, sort of, was that the half with little to no knowledge of the universe also was a tad out gunned/powered. They were powerful, one of them were a psychic with a power weapon and really strong armor, but the other half had very big guns, and was also people with higher social ranking. Therefore they couldn’t do what they wanted, since most of society saw them as trash.

So what happened in the end? Things fell apart. The half of the group with knowledge and power realized that especially one of the other party members couldn’t be trusted under any circumstances, unless they wanted a knife or gunshot in their back, which lead to precautions and plotting of ways to kill this character. However, that character acted first, but not before some precautions had been take, luckily.

I think I should shortly present the group before continuing this text. The party was two groups, the “wildling group” which consisted of a thief with serious gun slinging skills and a big ass warrior with psychic powers. Both their characters came from underdeveloped planets and knew nothing about the Imperium of man.

The other half, “the civilized group”, was a Imperial guard lieutenant/soldier and a tech priest. These two had a long running beef with the gunslinger since that character had disobeyed orders several times and acted like a true chaotic evil character.

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It wasn’t this bad… but not too far from it.

Both the tech priest and soldier had foreseen that the gunslinger would probably try to either kill them during their sleep and/or steal all of their stuff while they weren’t looking. Which gave birth to glorious booby-traps. The soldier set explosives all over her door and personal crate that would detonate if not dealt whit right, whilst the tech priest put a friggin Gatling gun pointing towards his door which would rain bullets on anyone entering the wrong way.

The last session of this campaign started with a bang. The gunslinger had tried to enter the soldier’s room to poison her, but luckily/unluckily the gunslinger survived. The gunslinger had even convinced the psychic warrior dude to help with the murder. The soldier found him holding a pillow outside her room, with the gunslinger bleeding from shrapnel and burn wounds. Her, the soldier should have just killed the gunslinger, if it weren’t for the fact that she thought she was only going to be robbed.

Anyhow, during the climax of the session a big battle was fought against overwhelming odds on a space ship. The party was being torn to pieces when the warrior psychic tipped the scale to the party’s side by letting a daemon posses him… which quickly became a even larger threat. All of the soldiers accompanying the party was ripped apart or burnt to cinders with psychic lightning. The gunslinger became mortally wounded but the soldier and tech priest managed to put the unholy creature down with a few well placed holy bolter rounds and prayers to the Omnisha (read: dial up-speak). After the bolters had strategically removed most of the torso of the now dead warrior, the soldier and tech priest started to head for the escape pods. This made the gunslinger mad since she was still alive and proceeded to shot the soldier in the back. Unlucky for the gunslinger, the shoot was not mortal and large parts of the gunslinger shortly thereafter disappeared from bolter rounds.

This party was dysfunctional from the very beginning, too dysfunctional in my opinion. In some RP groups, this situation could very well have been the end of their continued playing, with participants quitting the group. But luckily, our group survived this. It was interesting experiences, and to some degrees one that worked well with the setting, but I wouldn’t want to experience it again. Unless it was decided from the get go that we would be backstabbing each other. Even though the end result was pretty glorious, it was also from time to time very frustrating to play because you never knew if the other half of the party would cooperate or not. Moral of this story: don’t backstab and don’t be uncooperative.

Pic found here: https://s-media-cache-ak0.pinimg.com/736x/c0/e7/d2/c0e7d26a8d27052faef4a32288b4a253.jpg

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