More about rollplaying

So I am the GM/DM/ST in a Dungeon & Dragons campaign, though at the moment it is on a hiatus (the majority of players have a busy schedual this month), this task is very entertaining. Because of the freedom and responsibility you get. It is also funny to see how the players react to the situations you throw at them.

Where I am going to take this post I do not know at the moment of writing, I just know I wanted to write a bit more about rollplaying.

I have a confession to make… I am a rule junkie or rule addict. Not that I think all rules in a RPG system must be followed by the letter, but because I really like to read rules and see how different systems, be it RPGs or board games, manage different mechanics. I do not have much first hand history with the different iterations of Dungeons & Dragons, most of the stuff I know about the older versions is stuff I have been told. But I do know, when comparing the latest edition of Dungeons & Dragons with the other RPG systems that I have read and played, that this system is very streamlined and hassle free.

For instance, how do they solve a situation where someone should get a bonus on their roll? The could have used a number modifier, but the problem with number modifiers for the GM is how big the number should be. The way they solve situations in which a person has a advantage or disadvantage is that the character simply roll the d20 two times. If they have an advantage, they use the higher of the two result and if they have an disadvantage they use the lower one.

This method is makes it very easy for the GM to give out a bonus or unbonus to people when they make a skill check. It is true that this method is more random then a number modifier but with this method the GM does not need to create a appropriate number to the task, which can be very hard and some players might argue that the number is too low or high. This method is also very smooth, since it does not requier more math, which the other version does. It is not much math/counting, but it is more. Now you just check which number is higher/lower and use it. I would also say that it might be more fair to the “narrative” and creates tension. Just because a person has a clear advantage does not necessarily mean they will be able to use or even think about it. Even when you have a advantage you could still roll two fours for example, but with a number modifier, certain numbers/outcomes are not possible to achive.

Plus it is really fun to roll a d20.


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